
We've also added a new parameter, called " bufferUsage", to the constructors of VertexBuffer and IndexBuffer. These constants specify how buffers will be used in Stage3D. We've added a new enum Class called Context3DBufferUsage which defines two constants, STATIC_DRAW (default) and DYNAMIC_DRAW. * white/black background displays in CC mode * KingsRoad Stage3D performance impacted on low-end laptops running Chrome with PPAPI player * wrong value is momentarily returned after trickPlay is ended using a pause * Audio continues to be heard when video is fast forwarded after a rewind operation
Install adobe shockwave player 12.0 software#
* on some graphics cards, Stage3d works in software mode, instead of GPU * drawToBitmapData fails to draw correctly when using constrain mode * Fullscreen (with sourceRect) doesn't work correctly in Pepper version * some menu controls are not refreshing when clicking controls and inputting text * unable to upload multiple images in file-browse dialog

* PlayTo stops in the middle when network connection is not stable * ARM devices: YouTube controls disappear when when exiting fullscreen by invoking app bar scanHardware () does not work on NPAPI Flash Player

* edit control does not handle IVS characters or surrogate pairs such as emoticons correctly * Video continues to play for a few seconds after navigating away from page * Extra characters render when pressing the shortcuts CMD+C, CMD+X, CMD+A, and CMD+V in Stage Web View. * Camera is listed twice in the setting ui panel with Chrome * YouTube videos don't always resume when tapping inside the video in desktop IE
